![]() If it is greater than the basic damage rolled on hit ( after it is reduced by target's armor), the difference is applied as a secondary hit. When it procs, your weapon performs several additional damage rolls (ignoring target's armor) and selects the highest one. ![]() This enchantment occasionally bypasses part of the enemy’s armor. In the event that an Animated Statue strikes the Hero with an Eldritch weapon and the enchantment procs, the Hero receives the Vertigo debuff, rather than Terror. On a successful hit, it can apply the Terror debuff to the target. On a successful hit, it can apply the effect of any random enchantment.įor the random enchantment applied, see that random enchantment. Higher levels increases the probability of the enchantment activating upon a successful hit and duration of enemy slowing. On a successful hit, it can apply the Slowed debuff to the target and will prevent the Burning debuff. Higher levels increases how much of the damage dealt to the enemy heals the Hero. On a successful hit, it can heal the Hero for part of the damage dealt to the enemy. Higher levels increases the probability of the enchantment activating upon a successful hit and duration of paralysis. On a successful hit, it can apply the Paralyzed debuff to the target. Higher levels increases the probability of the enchantment activating upon a successful hit. ![]() On a successful hit, it can instantly slay the target (or deal up to 2x damage to a boss). Higher levels increases the probability of the enchantment activating upon a successful hit and duration of poisoning. On a successful hit, it can apply the Poisoned debuff to the target. Higher levels increases probability of the enchantment activating upon successful hit. On a successful hit, it can apply the burning debuff to the target and immediate fire damage and deals a small amount of extra damage.
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